#38 closed task (wontfix)
PMDExp
Reported by: | Stuart Walpole | Owned by: | |
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Priority: | Must Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
- (updates to 3ds plugins -- requires knowledge of MaxScript through the Max SDK)
- "Max tools would be nice to have early on (simple bones and use of the skin modifier), but not extremely necessary"
- "I would just avoid holding off on doing things like catapults, swaying trees, grass, animals for a while (which isn't super critical stuff)"
- Support for non-biped animatable objects (siege, ships) vertex skinning and attachment (using skin and simple bones - vs. physique and biped)
- Export simple 3dmax bones and bone animations (for quadrupeds, fish, birds, deer, sheep, elephants - anything nonbiped)
- Skin information (for vertex assignments to simple 3dmax boned animations)
- Vertex based animation (like how 3ds saves its animations - for things such as trees falling)
- Convert exporter so it's usable in newer versions of Max and other modelling tools such as Blender (our current exporters only work in 3ds Max R6)
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Obsoleted by the more recent COLLADA exporter work.