[PATCH] Gamesetup - swapping players should also swap the civs
|Reported by:||elexis||Owned by:||Vladislav Belov|
|Priority:||Nice to Have||Milestone:||Alpha 21|
|Component:||UI & Simulation||Keywords:||patch|
When the host swaps two players in the player-assignments of the gamesetup, their civs (but not team-numbers) should be swapped too.
- Multiplayergames are typically played with two teams, i.e. team numbers are usually fixed to
1*2*throughout the gamesetup.
- Typcially the gamesetup occurs iteratively. Repeatedly playerslots and civilizations are changed until every player is satisfied with the assignments. (Therefore we can't assume a linear gamesetup with only 16 dropdown interactions for 8 players).
- With every team-change, the host has two recall the two players that changed slots and which civilizaitons they had before.
- Implementing the task would eliminate that issue, thus ease the repetetive and stressful massively-multiplayer-online-strategy-gamesetup.
Change History (12)
comment:2 by , 4 years ago
|Keywords:||patch review added|
|Milestone:||Backlog → Alpha 21|
|Status:||new → assigned|
|Summary:||Gamesetup - swapping players should also swap the civs → [PATCH] Gamesetup - swapping players should also swap the civs|
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