Changes between Version 8 and Version 9 of Ticket #3806
- Timestamp:
- May 18, 2016, 11:18:03 PM (8 years ago)
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Ticket #3806 – Description
v8 v9 2 2 3 3 Since it is a delicate issue to balance the teams, the setting could be implemented using a '''dropdownlist''', giving players different degrees of freedom ('''none, civs only, civs+teams, all gamesettings''')). 4 4 5 ---- 6 There is an according TODO in `gamesetup.js`: 5 7 6 There is an according TODO in `gamesetup.js`:7 8 {{{ 8 9 // TODO: Shouldn't players be able to choose their own assignment? … … 14 15 } 15 16 }}} 17 (Previous releases had signficantly imbalanced civilizations, so no sane host would have allowed players to pick OP civs. With alpha 19, balance is significantly improved, so that this feature becomes actually useful). 16 18 17 (Previous releases had signficantly imbalanced civilizations, so no sane host would have allowed players to pick OP civs. With alpha 19, balance is significantly improved, so that this feature becomes actually useful).18 19 ---- 19 20 The remaining TODOs are: 20 server code: 21 * rewrite changeSetting message to send only the value and the name of the changed setting 22 * Forward the changeSetting message only to the host 23 * Only accept new settings message from host 24 gamesetup.js: 21 server code: 22 23 * ~~rewrite changeSetting message to send only the value and the name of the changed setting~~ 24 * ~~Forward the changeSetting message only to the host~~ 25 * ~~Only accept new settings message from host~~ 26 27 gamesetup.js: 28 25 29 * When recieving a changesetting message from server, check if change is legit. If so send new settings to server