Changes between Initial Version and Version 11 of Ticket #3808


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Timestamp:
Mar 24, 2018, 2:45:26 PM (6 years ago)
Author:
Inari
Comment:

Trying to have a look at this (as evident by asking about it in IRC :D)

Result so far (8 players, mapsize normal, still have to adjust for different mapsizes either way) is attached in three screenshots. 6063, 6064, and 6065 as seeds. Note that this is done with a modified version of ClumpPlacer, as the current working version is somewhat broken, and would more often than not fail to paint the forest (see #5092). Also currently there is no "retry" in case painting fails, I will add that once the results seem pleasing enough or if it pops up in some screenshot I'll try to take.

The color code:

  • Purple = area around the player's base that is determined as placement point for a forest for that player. It looks a bit uneven because later terrain operations paint over it, but you get the general shape.
  • Red = the actual forest placed at the player's base
  • Yellow = the normal random forests that are littered onto the map.

I guess with the addition of the guaranteed forests the amount of yellow forests should be reduced too?

Also I feel the yellow forests should constrain themselves more to the middle part of the map. If they spawn all around one player's base that player has an advantage, and having them more in the middle means people have to expand to get them. As the ticket noted, a theme of this map is that wood is scarce, making players fight over it. That seems better accomplished by not spawning it all around someones base. But maybe that should be in a different ticket.

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