Changes between Version 1 and Version 2 of Ticket #3811, comment 18


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Timestamp:
Sep 17, 2016, 8:56:59 AM (8 years ago)
Author:
fatherbushido

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  • Ticket #3811, comment 18

    v1 v2  
    1010  - Elephants die too quickly -> fixed
    1111  - Ranged siege doesn't deal enough damage and is destroyed by wall-turrets -> fixed
    12 - Walls don't decay in disconnected territory #3340 -> I wonder if we shouldn't make them capturable (the abstract concept of ladders) or perhaps give them the capturable component but make them not capturable by an attack (only by territory).
     12- Walls don't decay in disconnected territory #3340
    1313
    1414Imo I don't care that someome build some pattern like the attached screenshot, people should be free to do those stuffs, but that should be not rewarded. Excepting #3340, it seems that some other balance tweaks can do the job.