Changes between Version 1 and Version 2 of Ticket #3811, comment 18
- Timestamp:
- Sep 17, 2016, 8:56:59 AM (8 years ago)
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Ticket #3811, comment 18
v1 v2 10 10 - Elephants die too quickly -> fixed 11 11 - Ranged siege doesn't deal enough damage and is destroyed by wall-turrets -> fixed 12 - Walls don't decay in disconnected territory #3340 -> I wonder if we shouldn't make them capturable (the abstract concept of ladders) or perhaps give them the capturable component but make them not capturable by an attack (only by territory).12 - Walls don't decay in disconnected territory #3340 13 13 14 14 Imo I don't care that someome build some pattern like the attached screenshot, people should be free to do those stuffs, but that should be not rewarded. Excepting #3340, it seems that some other balance tweaks can do the job.