Opened 8 years ago
Last modified 5 years ago
#3811 new defect
Bugfix and balance walls / siege — at Initial Version
Reported by: | elexis | Owned by: | |
---|---|---|---|
Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | patch beta |
Cc: | Patch: |
Description
Walls are one of the greatest remaining imbalances in alpha 19 due to multiple bugs and imbalances:
Before the attack:
- Walls can be built very fast r17312
- The number of wall turrets is not limited by area ("min-distance"),
During the attack:
- Walls are instantanously repaired and without any resource costs #3707
- Pathfinder of the attacker yielding unexpected paths in mazes of obstructions
- Wall turrets having more range than every other unit
- Attackers fail at dealing enough damage
- Regular champs are not (and shouldn't be) useful in attacking walls
- Elephants die too quickly
- Ranged siege doesn't deal enough damage and is destroyed by wall-turrets
After the attack:
- Walls don't decay in disconnected territory #3340
#3707 and #3340 should be fixed individually. The other issues (besides pathfinding) can be addressed in this ticket. Not everything must be fixed for a20, but it should become more reasonable.
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Two alpha 19 replays of games that took extremely long due to the pattern described above.