Opened 8 years ago
Last modified 5 years ago
#3811 new defect
Bugfix and balance walls / siege — at Version 4
Reported by: | elexis | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | patch beta |
Cc: | Patch: |
Description (last modified by )
Walls are one of the greatest remaining imbalances in alpha 19 due to multiple bugs and imbalances:
Before the attack:
- Walls can be built very fast r17312
- The number of wall turrets is not limited by area ("min-distance"),
During the attack:
- Walls are instantanously repaired and without any resource costs #3707
- Pathfinder of the attacker yielding unexpected paths in mazes of obstructions
- Wall turrets having more range than every other unit
- Attackers fail at dealing enough damage
- Regular champs are not (and shouldn't be) useful in attacking walls
- Elephants die too quickly
- Ranged siege doesn't deal enough damage and is destroyed by wall-turrets
After the attack:
- Walls don't decay in disconnected territory #3340
#3707 and #3340 should be fixed individually. The other issues (besides pathfinding) can be addressed in this ticket. Not everything must be fixed for a20, but it should become more reasonable.
Change History (5)
by , 8 years ago
Attachment: | two_endless_wall_replays_a19.7z added |
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comment:1 by , 8 years ago
Milestone: | Alpha 20 → Alpha 21 |
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comment:3 by , 8 years ago
There is inheritance from template_structure_defense
<Hack>15.0</Hack> <Pierce>25.0</Pierce> <Crush>3.0</Crush>
So with r17312, walls have 33% more crush armour compared as a19 balancing, HP is a bit decreased but for many civs, HP is hardcoded in their own templates (gauls, brits, romans iirc).
comment:4 by , 8 years ago
Description: | modified (diff) |
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Two alpha 19 replays of games that took extremely long due to the pattern described above.