id summary reporter owner description type status priority milestone component resolution keywords cc phab_field 3841 [PATCH] Ingame player summary screen and allied resource/population tooltips elexis Imarok "'''1. Ingame player score''' The ingame summary screen could become available to players, so they can check their own stats (suggested by scythetwirler) and optimize their strategy if desired. '''Impact:''' Players who attempt to benefit (""cheat"") from seeing their own score still need to invest time. The score alone doesn't show any more information than what is already available to the player (besides the exact quantities). '''2. New tech:''' Additionally, after researching a new tech at the '''market''' (could be a successor the to '''shared-ally-vision''' tech aka Cartography), players should be able to see the score of mutual allies. It should always hide the score of enemies. Observers should always be able to see the complete score. A '''new icon''' will be needed for the tech. '''3. Session GUI tooltips:''' Once the tech is researched, the player should be able to see the '''resources''' and '''population number''' of '''mutually allied''' players in the tooltips of the session GUI. This way the player doesn't need to open the summary score and can check allied overall state quicker and more frequently. '''Impact:''' * Incentivizes team play. * Requires a decision from the player whether to invest in the tech or save resources. * The '''neutral diplomacy stance''' becomes a bit more interesting in '''diplomacy games''' (as mutually neutral players don't see the score, but are prevented from attacking each other). " enhancement closed Should Have Alpha 21 UI & Simulation fixed patch