15 | | To be able to raise the water level to fill the mountain lake but ot flood most of the rest of the map requires a water height map - similar to the terrain reliefmap (present in g_Map.height). That would require the engine to support it (that may be the case allready though absolutely untested AFAIK) and all related functionality (like Atlas/generate maps, save/load maps, generate random maps, export random maps, passability checks, placement checks and likely more). |
| 15 | To be able to raise the water level to fill the mountain lake but not flood most of the rest of the map requires a water height map - similar to the terrain reliefmap (present in g_Map.height). That would require the engine to support it (that may be the case allready though absolutely untested AFAIK) and all related functionality (like Atlas/generate maps, save/load maps, generate random maps, export random maps, passability checks, placement checks and likely more). |