Opened 8 years ago
Closed 4 years ago
#3920 closed enhancement (wontfix)
Grid for building placement
Reported by: | bugmenot | Owned by: | |
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Priority: | Nice to Have | Milestone: | |
Component: | UI – In-game | Keywords: | |
Cc: | Patch: | Phab:D2079 |
Description (last modified by )
I think it would be nice to have a grid while building and the option for buildings to "stick" to this grid.
An option to change grid size would be cool.
This would allow players to place buildings on a more precise way.
I understand that buildings size is very varied and there's also round buildings like the ones from Britons and this feature may be a challenge or not worth it.
Change History (5)
comment:1 by , 8 years ago
comment:2 by , 8 years ago
Being able to place buildings freely (and being able to rotate them) is one of the main features of the game. It would have been way easier to make all buildings aligned to a square grid, and let units occupy one tile. But this allows for much nicer layouts IMO.
I can see snapping would be handy with walls, though there are other solutions for that (like allowing a small overlay of obstructions). Other buildings shouldn't snap though. You should use walls to create a wall, not houses.
So I don't see a benefit for this restriction.
comment:3 by , 5 years ago
Component: | UI & Simulation → In-game UI |
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Move tickets to In-game UI
as UI & Simulation
got some sub components.
comment:4 by , 5 years ago
Description: | modified (diff) |
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Patch: | → Phab:D2079 |
comment:5 by , 4 years ago
Milestone: | Backlog |
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Resolution: | → wontfix |
Status: | new → closed |
r23330 has added snapping to obstruction edges, which is not a grid, but seems like the grid itself is won't fix?
I'm missing such a feature, too. AFAIK buildings are not designed to fit into a grid, so this is troublesome. There is some existing grid (e.g. a giant map has 512 x 512 tiles) which perhaps could be used. Custom grid size sounds complicated to me. I'm no dev however...