Changes between Initial Version and Version 1 of Ticket #3932, comment 14


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Timestamp:
May 3, 2016, 8:43:31 PM (8 years ago)
Author:
causative

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  • Ticket #3932, comment 14

    initial v1  
    11I mentioned the celtic chariot because it's a unit I have experience using en masse.  Even though chariots are fast and tough, it's usually hard to retreat in time to avoid losing chariots once the enemy infantry approach.  By comparison to chariots, healers are very slow and fragile, with 1/3 the hp and no armor.  Having a second row of healers behind the first row of healers would not stop them from being quickly slaughtered if the enemy is targeting them.
     2
     3You have a point that it's less realistic to have healers heal from any distance, even 12 meters.
     4
     5There's another point about healer balance:  a healer without upgrades heals one unit at 2.5 hp/second, and a temple without upgrades heals 20 garrisoned units at 3 hp/second each.  So using healers outside of combat is a questionable decision except in certain special cases.  Primarily, their value is in sending them into combat.