Changes between Version 1 and Version 2 of Ticket #3932, comment 14
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- May 3, 2016, 8:51:03 PM (8 years ago)
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Ticket #3932, comment 14
v1 v2 1 I mentioned the celtic chariot because it's a unit I have experience using en masse. Even though chariots are fast and tough, it's usually hard to retreat in time to avoid losing chariots once the enemy infantry approach . By comparison to chariots, healers are very slow and fragile, with 1/3 the hp and no armor. Having a second row of healers behind the first row of healers would not stop them from being quickly slaughtered if the enemy is targeting them.1 I mentioned the celtic chariot because it's a unit I have experience using en masse. Even though chariots are fast and tough, it's usually hard to retreat in time to avoid losing chariots once the enemy infantry approach, as a result of the chariots' short range, which is similar to healers with full upgrades. By comparison to chariots, healers are very slow and fragile, with 1/3 the hp and no armor. Having a second row of healers behind the first row of healers would not stop them from being quickly slaughtered if the enemy is targeting them. 2 2 3 3 You have a point that it's less realistic to have healers heal from any distance, even 12 meters.