﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
3949,[PATCH] Ensure the unique client IDs,elexis,sbirmi,"The current network code relies on GUIDs being unique, but doesn't ensure that this is actually the case.

Currently, the clients just pick a random GUID in the constructor of `NetClient.cpp`. If a player rejoins, he will have a new GUID too.

The server should disconnect clients with a duplicate GUID or even decide the GUID of the clients (rather than the clients).",defect,closed,Should Have,Alpha 22,Network,fixed,patch,sharadbirmiwal@…,
