﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
3949	Ensure the unique client IDs	elexis		"The current network code relies on GUIDs being unique, but doesn't ensure that this is actually the case.

Currently, the clients just pick a random GUID in the constructor of `NetClient.cpp`. If a player rejoins, he will have a new GUID too.

The server should disconnect clients with a duplicate GUID or even decide the GUID of the clients (rather than the clients)."	defect	new	Should Have	Backlog	Core engine		simple		
