﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
3949	[PATCH] Ensure the unique client IDs	elexis	sbirmi	"The current network code relies on GUIDs being unique, but doesn't ensure that this is actually the case.

Currently, the clients just pick a random GUID in the constructor of `NetClient.cpp`. If a player rejoins, he will have a new GUID too.

The server should disconnect clients with a duplicate GUID or even decide the GUID of the clients (rather than the clients)."	defect	closed	Should Have	Alpha 22	Network	fixed	patch	sharadbirmiwal@…	
