﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
3951	Host quitting rated games	elexis		"Often players on the lobby quit the game in order to avoid getting a negative rating.

A simple and strict approach would be to reduce the rating if the server disappears, even if it was a power blackout or a crash.

A less strict approach would be to detect the shutdown.
Both clicking on the exit button and closing the game with Alt+F4 (sending the exit signal) can be catched in the destructor of the `CNetServerWorker()` for example (maybe we can find a nicer place). The host quitting the server could send a packet to the lobby that he just quit a rated game. This means abuse can also be tracked, allowing more accounts to be banned.
"	defect	new	Must Have	Backlog	Multiplayer lobby				
