Opened 8 years ago
Last modified 2 months ago
#3951 new defect
Host quitting rated games — at Initial Version
Reported by: | elexis | Owned by: | |
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Priority: | Must Have | Milestone: | Backlog |
Component: | Multiplayer lobby | Keywords: | beta |
Cc: | Andy Alt | Patch: |
Description
Often players on the lobby quit the game in order to avoid getting a negative rating.
A simple and strict approach would be to reduce the rating if the server disappears, even if it was a power blackout or a crash.
A less strict approach would be to detect the shutdown.
Both clicking on the exit button and closing the game with Alt+F4 (sending the exit signal) can be catched in the destructor of the CNetServerWorker()
for example (maybe we can find a nicer place). The host quitting the server could send a packet to the lobby that he just quit a rated game. This means we abuse can also be tracked, allowing more accounts to be banned.