[PATCH] Capturerate threshold
|Reported by:||elexis||Owned by:||mimo|
|Priority:||Should Have||Milestone:||Alpha 21|
|Component:||UI & Simulation||Keywords:||simple patch|
Currently the capturerate depends linearily on the health-points of buildings. This means ruins will be captured instantaneously and can switch ownership back- and forth quickly.
There should be a threshold with regards to the capture rate. Buildings with less than (for example) 10% health could be treated like having 10% health.
mimo who reported this issue suggests a slightly different formula:
cP * (0.1 + 0.9*health/maxhealth) instead of
cP * health/maxhealth.
Change History (6)
comment:2 by , 4 years ago
|Keywords:||patch review added|
|Milestone:||Backlog → Alpha 21|
|Summary:||Capturerate threshold → [PATCH] Capturerate threshold|