id summary reporter owner description type status priority milestone component resolution keywords cc phab_field 3987 Implement options to randomly choose from a subset of civilisations during gamesetup elexis "~~Since r12704, the current gamesetup code in `launchGame()` first picks a random culture (like hellenic or celtic) and then picks a random civ of that culture.~~ ~~That however means that some civs are over/underrepresented. For example the chance to get Ptolemies is three times bigger than the chance to get Athens (as there are three hellenic civs).~~ ~~Here the cultures of the available civs (binaries/data/mods/public/simulation/data/civs):~~ {{{ spart.json: ""Culture"":""hele"", mace.json: ""Culture"":""hele"", athen.json: ""Culture"":""hele"", gaul.json: ""Culture"": ""celt"", brit.json: ""Culture"": ""celt"", rome.json: ""Culture"": ""rome"", sele.json: ""Culture"":""sele"", ptol.json: ""Culture"":""ptol"", maur.json: ""Culture"": ""maur"", pers.json: ""Culture"": ""pers"", cart.json: ""Culture"": ""cart"", iber.json: ""Culture"": ""iber"", }}} ~~In my humble opinion, this should be reverted, so that all civs have the same chance of appearing. (Just because they share some of the same buildings and stats doesn't mean they should be picked less often.)~~ While the original ticket has been fixed in https://trac.wildfiregames.com/changeset/26954 it would still be nice to have advanced options to choose randomly from a specified subset of civilizations. As this ticket contains quite some discussion and information, I'm leaving it open for the future." defect new Should Have Backlog UI – Game setup O.Davoodi s0600204 Krinkle