﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
3987	Implement options to randomly choose from a subset of civilisations during gamesetup	elexis		"~~Since r12704, the current gamesetup code in `launchGame()` first picks a random culture (like hellenic or celtic) and then picks a random civ of that culture.~~

~~That however means that some civs are over/underrepresented. For example the chance to get Ptolemies is three times bigger than the chance to get Athens (as there are three hellenic civs).~~

~~Here the cultures of the available civs (binaries/data/mods/public/simulation/data/civs):~~

{{{
spart.json:	""Culture"":""hele"",
mace.json:	""Culture"":""hele"",
athen.json:	""Culture"":""hele"",
gaul.json:	""Culture"": ""celt"",
brit.json:	""Culture"": ""celt"",
rome.json:	""Culture"": ""rome"",
sele.json:	""Culture"":""sele"",
ptol.json:	""Culture"":""ptol"",
maur.json:	""Culture"": ""maur"",
pers.json:	""Culture"": ""pers"",
cart.json:	""Culture"": ""cart"",
iber.json:	""Culture"": ""iber"",
}}}
~~In my humble opinion, this should be reverted, so that all civs have the same chance of appearing. (Just because they share some of the same buildings and stats doesn't mean they should be picked less often.)~~

While the original ticket has been fixed in https://trac.wildfiregames.com/changeset/26954

it would still be nice to have advanced options to choose randomly from a specified subset of civilizations.

As this ticket contains quite some discussion and information, I'm leaving it open for the future."	defect	new	Should Have	Backlog	Game setup			O.Davoodi s0600204 Krinkle	
