Changes between Version 3 and Version 4 of Ticket #4014, comment 6


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Timestamp:
Nov 17, 2017, 3:20:53 PM (6 years ago)
Author:
bb

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  • Ticket #4014, comment 6

    v3 v4  
    22So conquest structures + conquest units is being defeated when either you have no units or structures.
    33
    4 The biggest problem of making all the different conditions combinable in any form is the gui (the sim code is actually rather simple, since we can use MathesClassList on a list of any strings). So if we want to do it that way, how would the gui look like? Any idea's?
     4The biggest problem of making all the different conditions combinable in any form is the gui (the sim code is actually rather simple, since we can use MatchesClassList on a list of any strings). So if we want to do it that way, how would the gui look like? Any idea's?
    55
    66The requirement of a "general" system is: make any string as we do for classes (so f.e. "A+B C+A+E D E+F") so the victory conditions combined with "+" or " " and a victory condition can occur more than once.
    77
    88(In principle we could have a "simple" overlay with just checkboxes and an "advanced" for the general case.)
     9
     10EDIT: the not operator should also be implemented then, which also for the sim is rather easy, but gui ftw