Changes between Version 2 and Version 6 of Ticket #4027


Ignore:
Timestamp:
Dec 8, 2016, 6:37:51 PM (7 years ago)
Author:
Vladislav Belov
Comment:

There is an easy way to associate the pyrogenesis with *.pyromod with NSIS: http://nsis.sourceforge.net/File_Association, but I'm not sure that easy too for all FM of WMs of *nix (usually a file manager uses the MIME type in /usr/share/applications or ~/.local/share/applications).

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  • Ticket #4027 – Description

    v2 v6  
    11It should be possible to install mods by opening a mod file with 0ad:
    2 
    32* The modder makes a file available for download, named something like `modName.pyromod` (which is just the zip generated by the archivebuilder, which includes the mod.json file)
    43* The player downloads the file to his downloads
    54* Then the player is able to open the file with 0ad/pyrogenesis
    65* The game places the mod zip in a new (TODO maybe allow overwriting the same mod if it is a newer version) mod folder.
    7 
    86Note that during the last step we can add a platform specific workaround for mods on Windows, as once a mod is mounted reading the mod.json from the zip is not possible.