id summary reporter owner description type status priority milestone component resolution keywords cc phab_field 4027 Make mod installer sanderd17 Itms "It should be possible to install mods by opening a mod file with 0ad: * The modder makes a file available for download, named something like `modName.pyromod` (which is just the zip generated by the archivebuilder, which includes the mod.json file) * The player downloads the file to his downloads * Then the player is able to open the file with 0ad/pyrogenesis * The game places the mod zip in a new (TODO maybe allow overwriting the same mod if it is a newer version) mod folder. Note that during the last step we can add a platform specific workaround for mods on Windows, as once a mod is mounted reading the mod.json from the zip is not possible." enhancement closed Must Have Alpha 23 Core engine fixed Phab:D1142