#4068 closed enhancement (fixed)
[PATCH] Prepare random map lib map.js for further libraries
Reported by: | FeXoR | Owned by: | FeXoR |
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Priority: | Should Have | Milestone: | Alpha 21 |
Component: | Maps | Keywords: | patch |
Cc: | Patch: |
Description
This patch splits getFullEntityList()
- gathering all entities including those placed with terrain - from getMapData()
.
This is a prerequirement of two libs (and an addition of functionality on it's own):
beautifier.js
by wraitii placing matching actors arround present entitiescollision.js
a debug lib that detects overlapping entities - like the good old chicken in civic centre
Attachments (1)
Change History (7)
by , 8 years ago
Attachment: | map.js2016-6-21.patch added |
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comment:2 by , 8 years ago
shouldn't let used in favour of var?
I just used the syntax of that file. IIRC that is of higher priority, not sure. My experience tells me that changing the syntax of a file with a change in functionallity will never get reviewed.
comment:4 by , 8 years ago
Keywords: | review removed |
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comment:5 by , 8 years ago
Milestone: | Backlog |
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comment:6 by , 8 years ago
Milestone: | → Alpha 21 |
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Summary: | [PATCH} Prepare random map lib map.js for further libraries → [PATCH] Prepare random map lib map.js for further libraries |
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Splits entity/actor gathering from map export