Opened 8 years ago

Last modified 3 years ago

#4077 new enhancement

Ingame gathering speed tooltip

Reported by: elexis Owned by:
Priority: Nice to Have Milestone: Backlog
Component: UI – In-game Keywords: simple
Cc: Patch:

Description (last modified by Silier)

Since promotion and techs (fish) change the gatherrate, it should be shown in the selection details and panels.

Notice some stone mines / pyramids have other gatherrates (stone.ruins). From the players point of view, it would be nice to show these if these actually occur on the map, but that might be ugly to implement. Another idea might be to add this information to the tooltips, but that seems wrong as the translations would have to be updated everytime someone changes that balancing. Third option would be to continue to ignore it, but it would be nice to reveal this fact to players. (Maybe a loading tooltip?)

Change History (5)

comment:1 by wraitii, 8 years ago

I had added that in the tooltip when a unit was selected and you hovered a ressource for my GUI mod. I think it's the nicest solution.

comment:2 by Imarok, 5 years ago

Component: UI & SimulationIn-game UI

Move tickets to In-game UI as UI & Simulation got some sub components.

comment:3 by Silier, 3 years ago

Description: modified (diff)

In 24549:
Display gather rates per subtype

Currently gather rates per subtype of resource are averaged , which hides important information for players. Therefore they do not realise some units may be better collecting grain or fruit.

Also removing todo from the code.

Thank @Stan for fruit and grain icons without cursor and new fish.

Differential revision: D3310
Accepted by: wraitii
Comments by: Freagarach, Nescio
Ref: #4077

comment:4 by Silier, 3 years ago

Keywords: simple removed
severity: simple

comment:5 by Silier, 3 years ago

Keywords: simple added
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