Opened 8 years ago
Closed 7 years ago
#4080 closed defect (duplicate)
0 A.D. crashes
Reported by: | Moody | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | UI & Simulation | Keywords: | crashdump, crashreport |
Cc: | Patch: |
Description (last modified by )
Dear developers,
0 A.D. crashes after playing for a while, and it seems to happen consistently -- around the 10th minute when battles start to happen. Sometimes after the first battle is won the game crashes other times it crashes during a battle.
Moody
Attachments (2)
Change History (6)
by , 8 years ago
Attachment: | crashlog.dmp added |
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comment:1 by , 8 years ago
Description: | modified (diff) |
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comment:2 by , 8 years ago
Description: | modified (diff) |
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comment:3 by , 8 years ago
Usually we get those reports when there are out-of-memory errors, though your logs don't indicate that directly. It can also happen if there is enough memory available but fragmented, so that allocating something fails too.
Which settings do you play with? The AI uses a lot of CPU and memory, the mapsize and population count are also very relevant. In multiplayergames we usually limit the population to 150 and mapsize to "normal".
Can you upload one of the replays where it crashed? (Main menu -> tools -> replays. click on delete to find the filename). Does replaying that crash also consistently?
Does it crash when you don't have any AIs?
comment:4 by , 7 years ago
Milestone: | Backlog |
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Resolution: | → duplicate |
Status: | new → closed |
Tagging as duplicate of #4190 since the described problem was most likely caused by the windows binaries only being able to allocate 2GB of memory. This should be solved with the Alpha 21 release. Please reopen the ticket otherwise.
crashlog.dmp