Changes between Version 1 and Version 2 of Ticket #4082, comment 7
- Timestamp:
- Nov 11, 2016, 11:00:28 AM (7 years ago)
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Ticket #4082, comment 7
v1 v2 15 15 1. possible solution suggested in comment1. Perhaps we can use cmpRangeManager.GetEntitiesByPlayer() instead ? (and a special (from)player aura type in this case ?) 16 16 2. same 17 3. adressed in mimo's patch. Indeed in this case a (to)player aura type can be good (in this case we can perhaps even remove Identity component from Player entity template ?)17 3. adressed in mimo's patch. Indeed in this case a (to)player aura type can be good 18 18 4. adressed in sanderd17 's patch 19 19 5. we must listen to PlayerDefeated message in aura component and...