Opened 8 years ago

Last modified 7 years ago

#4082 closed task

Design Docs : Team Bonuses — at Version 1

Reported by: Stan Owned by:
Priority: Must Have Milestone: Alpha 22
Component: UI & Simulation Keywords: patch
Cc: Patch:

Description (last modified by Stan)

Since r18115 we now have team bonuses thanks to fatherbushido, it would be nice that all civs may benefit from it. All of the following is taken directly from http://trac.wildfiregames.com/wiki/Civ%3A_

Gauls: Name: Druides History: The Druids of the Celts maintained an organized religion that advanced the technology of their people even during wartime. Effect: Bonus to tech speed.

Brits: Name: Druides History: The Druids of the Celts maintained an organized religion that advanced the technology of their people even during wartime. Effect: Bonus to tech speed.

Carth: Name: Trademasters History: The Phoenicians and Carthaginians were broadly known as the greatest trading civilization of the ancient and classical world. Effect: +33% trade profit ‘international’ routes for allies.

Macedonians: Name: Standardized Currency. History: The Macedonians and their successors (Diadochoi) minted coins of very high quality. On their currency the Diadochoi in particular frequently depicted themselves as the rightful successor to Alexander the Great, attempting to legitimize their rule. Effect: Tribute and trade between allies of the metal resource is bonused ~ 15%.

Mauryans: Name: Evangelism. History: Ashoka the Great sent embassies West to spread knowledge of the Buddha. Effect: All allied Temple technologies -50% cost and research time.

Persians: Name: The Royal Road. History: Coinage was invented by the Lydians in 7th Century BC, but it was not very common until the Persian period. Darius the Great standardised coined money and his golden coins (known as "darics") became commonplace not only throughout his empire, but as far to the west as Central Europe. Effect: Higher income (+25%) from land trade routes, for the player's traders and his ally's traders.

Ptolemies:

Name: Breadbasket of the Mediterranean. History: Egypt was a net exporter of grain, so much so that large cities such as Athens, Antioch, and Rome came to rely upon Egyptian grain in order to feed their masses. Effect: All allies automatically gain a slow trickle of food income.

Romans: Name: Socii. History: Being allied with Rome came with great benefits (as well as great peril). Effect: Allied citizen-soldiers gain a +10% attack when in Roman territory.

Spartans: Name: Peloponnesian League. History: Much of the Peloponnese was subject to Sparta in one way or another. This loose confederation, with Sparta as its leader, was later dubbed the Peloponnesian League by historians, but in ancient times was called 'The Lacedaemonians and their allies.' Effect: Allied team members can train Spartiates.

Iber: Name: Saripeko History: The Iberians were long known to provide mercenary soldiers to other nations to serve as auxiliaries to their armies in foreign wars. Carthage is the most well known example, and we have evidence of them serving in such a capacity in Aquitania. Effect: For allies, infantry and cavalry citizen-soldier skirmishers -50% cost (does not apply to champions also armed with the javelin).

Athen: Name: Delian League. History: Shortly after the great naval victories at Salamis and Mykale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy. Effect: Ships construct +25% faster.

Seleucid: Name: Syrian Tetrapolis. History: The political core of the Seleucid Empire consisted of four 'sister' cities: Antioch (the capital), Seleucia Pieria, Apamea, and Laodicea. Effect: Allied Civic Centers are 20% cheaper.

Change History (1)

comment:1 by Stan, 8 years ago

Description: modified (diff)
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