Opened 8 years ago

Closed 7 years ago

Last modified 7 years ago

#4083 closed task (duplicate)

Design Docs : Civ Bonuses

Reported by: Stan Owned by: empty
Priority: Must Have Milestone:
Component: UI & Simulation Keywords: simple
Cc: Patch:

Description (last modified by Stan)

This ticket should be done in two parts

  1. Move all the existing Civ bonuses to their own folder ie "data/auras/civbonuses"
  1. Add the following bonuses, that were extracted from the design docs.

NB : Not all of those should be techs, only the ones that affects gameplay, for instance new buildings are not done as part of techs.

Civ Bonuses

Hellenes :

Generic Name: Hellenization. Specific Name: Exellinismós. History: The Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the 'lingua franca' of the Ancient World, spoken widely from Spain to India. Effect: Constructing an expensive Theatron increases the territory expanse of all buildings by 20%.

Athen:

Name: Silver Owls. History: The mines at Laureion in Attica provided Athens with a wealth of silver from which to mint her famous and highly prized coin, The Athenian Owl. Effect: Metal mining gathering rates increased by +10% for each passing age.

Spartans:

Name: Othismos. History: The Spartans were undisputed masters of phalanx warfare. The Spartans were so feared for their discipline that the enemy army would sometimes break up and run away before a single shield clashed. 'Othismos' refers to the point in a phalanx battle where both sides try to shove each other out of formation, attempting to breaking up the enemy lines and routing them. Effect: Spartans can make use of the Phalanx formation without researching a technology.

Name: Laws of Lycurgus. History: Under the Constitution written by the mythical law-giver Lycurgus, the institution of The Agoge was established, where Spartans were trained from the age of 6 to be superior warriors in defense of the Spartan state. Effect: The Spartan rank upgrades at the Barracks cost no resources, except time.

Mace:

Generic Name: Hellenic League. Specific Name: Hellenic League. History: After the unification of Greece, Philip II gathered all the city-states together to form the Hellenic League, with Macedon as the its leader. With this Pan-Hellenic federation he planned to launch an expedition to punish Persia for past wrongs. Although assassinated before he could carry out the invasion, his son Alexander the Great took up the mantle and completed his fathers plans. Effect: All Macedonian units have a +10% attack bonus vs. Persian and Hellenic factions (but also -5% attack debonus vs. Roman units).

Generic Name: Syntagma. Specific Name: Syntagma. History: Based upon the Theban Oblique Order phalanx, the Syntagma was the formation that proved invincible against the armies of Hellas and the East. Effect: Infantry pike units can use the Syntagma formation (without the need to research a technology). The Syntagma formation is very slow, gives a high pierce attack bonus, and is nearly invincible from the front. However, it is extremely vulnerable from the rear and prone to being flanked unless guarded adequately.

Iberian

Name: Harritsu Leku History: With exception to alluvial plains and river valleys, stone is abundant in the Iberian Peninsula and was greatly used in construction of structures of all types. Effect: The Iberian player starts the match with a powerful prefabricated circuit of stone walls.

Name: Zaldi Saldoa History: Not unlike Numidia in North Africa, the Iberian Peninsula was known as 'horse country', capable of producing up to 100,000 new mounts each year. Effect: Horses can be captured in the wild and placed in the corral. Unlike normal corralled animals that generate food, the corralled horse functions similarly to a relic as in Age of Mythology: As long as it/they remain(s) in the corral, the resource cost of training horse-mounted units (cavalry) is reduced by a fixed amount of -5% per animal corralled. → #1907

Carth:

Name: Triple Walls History: Carthaginians built triple city walls. Effect: Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.

Name: Roundup History: Not unlike the Iberian Peninsula, North Africa was known as ‘horse country’, capable of producing up to 100,000 new mounts each year. It was also the home of the North African Forest Elephant. Effect: Horses, elephants, and camels can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled horses, elephants, and camels functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry), War Elephant Champion Units, and camel caravans (traders) is reduced by a fixed amount of –5% per animal corralled appropriate to kind. → #1907

Celts : Name: Deas Celtica History: Celtic religion and druidry inspired their warlike mindset. Effect: Druids increase attack rates of soldiers near them slightly.

Name: Ardiosmanae History: Represents Celtic farming methods. Effect: Enhanced food gained from ranching and farming.

Brit: Gaul:

Seleucid:

Generic Name: Cleruchy. Specific Name: Klēroukhia. History: The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome. Effect: This unlocks the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. Train settler-soldiers of various nationalities. Min. distance from other Military Colonies: 100 meters.

Generic Name: Military Reforms. Specific Name: Stratiotikés Metarrythmíseis. History: Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to evolve their infantry regiments to be more flexible. Effect: At the City Phase, the Seleucids are given the choice of unlocking one of two sets of Champions: Traditional Army and Reform Army. Traditional Army Silver Shield Pikeman Scythe Chariot Reform Army Romanized Swordsman Seleucid Cataphract

Mauryans

Generic Name: Emperor of Emperors Specific Name: Chakravarti Samrāt. History: The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title "Emperor of Emperors" and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time. Effect: Mauryans have a +10% population cap bonus (e.g., 330 pop cap instead of the usual 300).

Generic Name: Warrior Caste. Specific Name: Kṣhatriya. History: Kshatriya or Kashtriya, meaning warrior, is one of the four varnas (social orders) in Hinduism. Traditionally Kshatriya constitute the military and ruling elite of the Vedic-Hindu social system outlined by the Vedas and the Laws of Manu. The earliest Vedic literature listed by organisation of function, not of caste, the Kshatriya (holders of kṣatra, or authority) as first in rank, and the Brahmins second (priests and teachers of law), before the Vaisya (Cattle-herders, merchant-traders, farmers and some artisan castes), and the Sudra (labourers, some farming castes and other artisan castes). Effect: Mauryans gain access to 4 champion units, instead of the standard 2.

Ptolemies:

Generic Name: Mercenary Army. Specific Name: . History: The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty can be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states. Effect: The Ptolemies receive the "Stratópedo Misthophóron" special building (or "Mercenary Camp"), which is essentially a barracks that is constructed in neutral territory and trains all mercenary soldiers.

Generic Name: Nile Delta. History: . Effect: The Ptolemaic Egyptians receive 3 additional farming technologies (see below) above and beyond the maximum number of farming technologies usually available to a faction.

Generic Name: Roundup. History: . Effect: Can capture gaia elephants and camels. Hosting these animals at the corral structure reduces the cost of training elephant and camel units.

Persians:

Name: Ability to Corral Camels and Horses. History: Horses were of great importance to the Achaemenids, especially in the eastern provinces. Camels, as beasts of burden, were also prized. Effect: Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals, which generate food, the Corralled Camel/Horse? functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units (the Trader, specifically) or horse-mounted units (as appropriate) is reduced by a fixed amount.

Name: Great King's Levy History: The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force. Effect: Population cap for the Persian player is increased +10% (e.g., if the max pop for the match is 300, the Persian player's max population is 330; likewise, 200/220, and so on).

Romans:

Name: Testudo Formation. History: The Romans commonly used the Testudo or "turtle" formation for defense: Legionaries were formed into hollow squares with twelve men on each side, standing so close together that their shields overlapped like fish scales. Effect: Roman Legionaries can form a Testudo. The Legionaries at the front, back and sides hold their shields to the outside and the Legionaries in the centre raise their shields above their heads. This formation provides improved protection against melee and ranged attacks. However, their movement rate is much slower. The formation button is only available for a group that consists exclusively of Roman Legionaries.

Name: Citizenship History: Roman Citizenship was highly prized in the ancient world. Basic rights and privileges were afforded Roman citizens that were denied other conquered peoples. It is said that harming a Roman citizen was akin to harming Rome herself, and would cause the entire might of Rome to fall upon the perpetrator. Effect: Any Roman citizen-soldier fighting within Roman territory gains a non-permanent +10% bonus in armor.

Change History (7)

comment:1 by Stan, 8 years ago

Description: modified (diff)

comment:2 by javiergodas, 8 years ago

Owner: set to javiergodas
Status: newassigned

comment:3 by javiergodas, 8 years ago

Owner: changed from javiergodas to empty
Status: assignednew

comment:4 by fatherbushido, 7 years ago

Resolution: duplicate
Status: newclosed

That ticket is a duplicate of http://trac.wildfiregames.com/wiki/Civ%3A_Athenians#TECHNOLOGIES http://trac.wildfiregames.com/wiki/Civ%3A_Britons#TECHNOLOGIES http://trac.wildfiregames.com/wiki/Civ%3A_Carthaginians#TECHNOLOGIES http://trac.wildfiregames.com/wiki/Civ%3A_Gauls#TECHNOLOGIES http://trac.wildfiregames.com/wiki/Civ%3A_Iberians#TECHNOLOGIES http://trac.wildfiregames.com/wiki/Civ%3A_Macedonians#TECHNOLOGIES http://trac.wildfiregames.com/wiki/Civ%3A_Mauryans#TECHNOLOGIES http://trac.wildfiregames.com/wiki/Civ%3A_Persians#TECHNOLOGIES http://trac.wildfiregames.com/wiki/Civ%3A_Ptolemies#TECHNOLOGIES http://trac.wildfiregames.com/wiki/Civ%3A_Romans_Republican#TECHNOLOGIES http://trac.wildfiregames.com/wiki/Civ%3A_Seleucids#TECHNOLOGIES http://trac.wildfiregames.com/wiki/Civ%3A_Spartans#TECHNOLOGIES

Moreover I find it misleading for a newcomer: moving files is just a maintenance task (it's almost useless to provide a patch) and the second assertion "Add the following bonuses, that were extracted from the design docs" lets think that all those techs will/must be implemented (mandatory).

Design docs are a good reference (from design and historical point of view) and contains many good ideas but are also outdated in many points. Moreover some ideas shoud/could/would not be implemented.

To avoid infinite discussion on gameplay and balance wich one wants to avoid on trac, I will close that ticket as duplicate of design docs.

comment:5 by Stan, 7 years ago

I figured design docs were mandatory and balancing would occur next but if you think they are just here for "Suggestions" i guess that's fine. To me they were mandatory since the game should have as many historically accurate points as possible

comment:6 by Palaxin, 7 years ago

comment:7 by Palaxin, 7 years ago

Milestone: Backlog
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