Changes between Initial Version and Version 1 of Ticket #4083


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Timestamp:
Jul 8, 2016, 1:14:07 AM (8 years ago)
Author:
Stan
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  • Ticket #4083 – Description

    initial v1  
    5353Name: Zaldi Saldoa
    5454History: Not unlike Numidia in North Africa, the Iberian Peninsula was known as 'horse country', capable of producing up to 100,000 new mounts each year.
    55 Effect: Horses can be captured in the wild and placed in the corral. Unlike normal corralled animals that generate food, the corralled horse functions similarly to a relic as in Age of Mythology: As long as it/they remain(s) in the corral, the resource cost of training horse-mounted units (cavalry) is reduced by a fixed amount of -5% per animal corralled.
     55Effect: Horses can be captured in the wild and placed in the corral. Unlike normal corralled animals that generate food, the corralled horse functions similarly to a relic as in Age of Mythology: As long as it/they remain(s) in the corral, the resource cost of training horse-mounted units (cavalry) is reduced by a fixed amount of -5% per animal corralled. → #1907
    5656
    5757Carth:
    5858
    59 Name: Triple Walls
    60 History: Carthaginians built triple city walls.
    61 Effect: Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.
     59~~Name: Triple Walls~~
     60~~History: Carthaginians built triple city walls.~~
     61~~Effect: Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.~~
    6262
    6363Name: Roundup
    6464History: Not unlike the Iberian Peninsula, North Africa was known as ‘horse country’, capable of producing up to 100,000 new mounts each year. It was also the home of the North African Forest Elephant.
    65 Effect: Horses, elephants, and camels can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled horses, elephants, and camels functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry), War Elephant Champion Units, and camel caravans (traders) is reduced by a fixed amount of –5% per animal corralled appropriate to kind.
     65Effect: Horses, elephants, and camels can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled horses, elephants, and camels functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry), War Elephant Champion Units, and camel caravans (traders) is reduced by a fixed amount of –5% per animal corralled appropriate to kind. → #1907
    6666
    6767Celts :
     
    7777        Gaul:
    7878
    79 Seleucid:
     79~~Seleucid:~~
    8080
    81 Generic Name: Cleruchy.
    82 Specific Name: Klēroukhia.
    83 History: The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome.
     81~~Generic Name: Cleruchy.~~
     82~~Specific Name: Klēroukhia.~~
     83~~History: The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome.
    8484Effect: This unlocks the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.
    8585Train settler-soldiers of various nationalities.
    86 Min. distance from other Military Colonies: 100 meters.
     86Min. distance from other Military Colonies: 100 meters.~~
    8787
    88 Generic Name: Military Reforms.
    89 Specific Name: Stratiotikés Metarrythmíseis.
    90 History: Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to evolve their infantry regiments to be more flexible.
    91 Effect: At the City Phase, the Seleucids are given the choice of unlocking one of two sets of Champions: Traditional Army and Reform Army.
    92 Traditional Army
    93 Silver Shield Pikeman
    94 Scythe Chariot
    95 Reform Army
    96 Romanized Swordsman
    97 Seleucid Cataphract
     88~~Generic Name: Military Reforms.~~
     89~~Specific Name: Stratiotikés Metarrythmíseis.~~
     90~~History: Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to evolve their infantry regiments to be more flexible.
     91Effect: At the City Phase, the Seleucids are given the choice of unlocking one of two sets of Champions: Traditional Army and Reform Army.~~
     92~~Traditional Army~~
     93~~Silver Shield Pikeman~~
     94~~Scythe Chariot~~
     95~~Reform Army~~
     96~~Romanized Swordsman~~
     97~~Seleucid Cataphract~~
    9898
    9999Mauryans
    100100
    101 Generic Name: Emperor of Emperors
    102 Specific Name: Chakravarti Samrāt.
    103 History: The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title "Emperor of Emperors" and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.
    104 Effect: Mauryans have a +10% population cap bonus (e.g., 330 pop cap instead of the usual 300).
     101~~Generic Name: Emperor of Emperors~~
     102~~Specific Name: Chakravarti Samrāt.~~
     103~~History: The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title "Emperor of Emperors" and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.
     104Effect: Mauryans have a +10% population cap bonus (e.g., 330 pop cap instead of the usual 300).~~
    105105
    106106Generic Name: Warrior Caste.
     
    130130Effect: Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals, which generate food, the Corralled Camel/Horse? functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units (the Trader, specifically) or horse-mounted units (as appropriate) is reduced by a fixed amount.
    131131
    132 Name: Great King's Levy
    133 History: The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.
    134 Effect: Population cap for the Persian player is increased +10% (e.g., if the max pop for the match is 300, the Persian player's max population is 330; likewise, 200/220, and so on).
     132~~Name: Great King's Levy~~
     133~~History: The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.~~
     134~~Effect: Population cap for the Persian player is increased +10% (e.g., if the max pop for the match is 300, the Persian player's max population is 330; likewise, 200/220, and so on).~~
    135135
    136136Romans: