65 | | Effect: Horses, elephants, and camels can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled horses, elephants, and camels functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry), War Elephant Champion Units, and camel caravans (traders) is reduced by a fixed amount of –5% per animal corralled appropriate to kind. |
| 65 | Effect: Horses, elephants, and camels can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled horses, elephants, and camels functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry), War Elephant Champion Units, and camel caravans (traders) is reduced by a fixed amount of –5% per animal corralled appropriate to kind. → #1907 |
81 | | Generic Name: Cleruchy. |
82 | | Specific Name: Klēroukhia. |
83 | | History: The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome. |
| 81 | ~~Generic Name: Cleruchy.~~ |
| 82 | ~~Specific Name: Klēroukhia.~~ |
| 83 | ~~History: The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome. |
88 | | Generic Name: Military Reforms. |
89 | | Specific Name: Stratiotikés Metarrythmíseis. |
90 | | History: Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to evolve their infantry regiments to be more flexible. |
91 | | Effect: At the City Phase, the Seleucids are given the choice of unlocking one of two sets of Champions: Traditional Army and Reform Army. |
92 | | Traditional Army |
93 | | Silver Shield Pikeman |
94 | | Scythe Chariot |
95 | | Reform Army |
96 | | Romanized Swordsman |
97 | | Seleucid Cataphract |
| 88 | ~~Generic Name: Military Reforms.~~ |
| 89 | ~~Specific Name: Stratiotikés Metarrythmíseis.~~ |
| 90 | ~~History: Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to evolve their infantry regiments to be more flexible. |
| 91 | Effect: At the City Phase, the Seleucids are given the choice of unlocking one of two sets of Champions: Traditional Army and Reform Army.~~ |
| 92 | ~~Traditional Army~~ |
| 93 | ~~Silver Shield Pikeman~~ |
| 94 | ~~Scythe Chariot~~ |
| 95 | ~~Reform Army~~ |
| 96 | ~~Romanized Swordsman~~ |
| 97 | ~~Seleucid Cataphract~~ |
101 | | Generic Name: Emperor of Emperors |
102 | | Specific Name: Chakravarti Samrāt. |
103 | | History: The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title "Emperor of Emperors" and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time. |
104 | | Effect: Mauryans have a +10% population cap bonus (e.g., 330 pop cap instead of the usual 300). |
| 101 | ~~Generic Name: Emperor of Emperors~~ |
| 102 | ~~Specific Name: Chakravarti Samrāt.~~ |
| 103 | ~~History: The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title "Emperor of Emperors" and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time. |
| 104 | Effect: Mauryans have a +10% population cap bonus (e.g., 330 pop cap instead of the usual 300).~~ |
132 | | Name: Great King's Levy |
133 | | History: The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force. |
134 | | Effect: Population cap for the Persian player is increased +10% (e.g., if the max pop for the match is 300, the Persian player's max population is 330; likewise, 200/220, and so on). |
| 132 | ~~Name: Great King's Levy~~ |
| 133 | ~~History: The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.~~ |
| 134 | ~~Effect: Population cap for the Persian player is increased +10% (e.g., if the max pop for the match is 300, the Persian player's max population is 330; likewise, 200/220, and so on).~~ |