Opened 8 years ago
Last modified 3 years ago
#4126 new defect
Promotion by Technology — at Version 1
Reported by: | fatherbushido | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | simple |
Cc: | Patch: |
Description (last modified by )
Promotion component have a RequiredXP element. That one is a non negative integer. Currently we can use a tech to replace it by 0.
The effect of setting RequiredXP to 0 is :
- promote the current units (see Promotion) (with entity mod)
- construct the (more) promoted unit instead of the original unit (ref r14388) (with template mod)
That is used to promote a unit with a tech (see for example mace_champion_infantry_a to mace_champion_infantry_e).
But that is not fully flexible : for example one can perhaps want :
- that unit never promote with xp (see old ugly workaround with a 99999 requiredXP
- allow a promotion only when a given tech is researched
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