Opened 8 years ago

Closed 8 years ago

#4140 closed defect (duplicate)

Problem when trying to use custom map with multi player

Reported by: jossch Owned by:
Priority: Must Have Milestone:
Component: Maps Keywords:
Cc: Patch:

Description

It is not possible for me to host a game with a self created map. The client machine connects to the hosting machine. That is fine. However, when the user on the hosting machine changes any 'Start position' dropdown, the client gets a lot of this error:

error: CCacheLoader failed to find archived or source file for: "maps/scenarios/map1.xml"

The same happens if the chosen map gets changed (when a custom map is selected with the dropdown).

My guess is that the file does not get transfered to the client machine for some reason.

When the game gets startet the client application crashes with the following error:

Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

Details: unhandled exception (PSERROR_Game_World_MapLoadFailed("Failed to load map.
Check application log for details."))

Location: unknown:0 (RtlUnicodeStringToInteger)

Call stack:

(error while dumping stack: No stack frames found)
errno = 0 (No error reported here)
OS error = 0 (no error code was set)

The hosting machine continues with the game and waits for the client machine.

Both machines are Win10 systems and it doesn't work in either directions. It doesn't matter which machines hosts the game, the effect is the same.

All works as expected with the default maps. The problem occures only with self created maps.

Am I right with my guess? Where should the xml file gets copied to and with which name?

Change History (3)

comment:1 by sanderd17, 8 years ago

Milestone: Backlog
Resolution: duplicate
Status: newclosed

This currenlty isn't supported, and is part of the ongoing process of making mods easier to create and to install. So I'm tagging it as a duplicate of #4027 now.

comment:2 by jossch, 8 years ago

Resolution: duplicate
Status: closedreopened

Okay, thank you so far.

Would it then be possible to surpress the error message? Or to remove the self-made games from the dropdown list?

edit: sorry, I've removed the duplicate information somehow.

Last edited 8 years ago by jossch (previous) (diff)

comment:3 by Stan, 8 years ago

Resolution: duplicate
Status: reopenedclosed

Please comment on #4027 now. Suppress the error message can't be done yet same for the maps, what you can do is send maps to other players in zip format so that everybody has those.

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