Changes between Initial Version and Version 1 of Ticket #4147


Ignore:
Timestamp:
Aug 15, 2016, 9:01:19 AM (8 years ago)
Author:
fatherbushido
Comment:

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  • Ticket #4147 – Description

    initial v1  
    44- move the classes which should be moved to visibleclasses which (or finish that transition see r15315)
    55- remove useless or duplicate or inconsistencies (and do the ad hoc checks/modifications to the simulation code, the gui code, the ai code).
     6- not use adjective light "Heavy" "Light" "Medium" as classes which can be misleading (something can be Light and Medium and Heavy at the same time).
    67
    78Currently:
    89
    910List of Classes
    10 Animal, Apadana, ArmyCamp, Ashoka, BarterMarket, BoltShooter, Bow, Camel, Catapult, Celt, Chariot, Citizen, CitizenSoldier, City, CivCentre, Colony, ConquestCritical, Defensive, Domestic, DropsiteFood, DropsiteMetal, DropsiteStone, DropsiteWood, Elephant, Female, Fireship, FishingBoat, ForestPlant, GarrisonFortress, GarrisonTower, Gates, Healer, Heavy, Hero, Human, Human, Iberian, Immortal, Italian, Juggernaut, Kennel, Light, Lighthouse, LongWall, Market, Melee, Mercenary, MercenaryCamp, Naval, Naval, NavalMarket, Organic, Organic, Palace, Palisade, Player, PtolemyIV, Ram, Ranged, SeaCreature, SeaCreature, Shipyard, SiegeTower, SiegeWall, SpecialBuilding, StoneWall, Structure, Support, Syssiton, Theater, Tower, Town, Unit, Warship, Wonder, WoodenTower, Worker
     11`Animal, Apadana, ArmyCamp, Ashoka, BarterMarket, BoltShooter, Bow, Camel, Catapult, Celt, Chariot, Citizen, CitizenSoldier, City, CivCentre, Colony, ConquestCritical, Defensive, Domestic, DropsiteFood, DropsiteMetal, DropsiteStone, DropsiteWood, Elephant, Female, Fireship, FishingBoat, ForestPlant, GarrisonFortress, GarrisonTower, Gates, Healer, Heavy, Hero, Human, Human, Iberian, Immortal, Italian, Juggernaut, Kennel, Light, Lighthouse, LongWall, Market, Melee, Mercenary, MercenaryCamp, Naval, Naval, NavalMarket, Organic, Organic, Palace, Palisade, Player, PtolemyIV, Ram, Ranged, SeaCreature, SeaCreature, Shipyard, SiegeTower, SiegeWall, SpecialBuilding, StoneWall, Structure, Support, Syssiton, Theater, Tower, Town, Unit, Warship, Wonder, WoodenTower, Worker`
    1112
    12 List of VisibleClasses
    13 Archer, Barracks, Blacksmith, Camel, Cavalry, Champion, Chariot, Citizen, City, Civic, CivilCentre, Corral, DefenseTower, Defensive, Dock, Dog, Economic, Elephant, Embassy, Farmstead, Field, Fortress, Healer, Hero, House, Infantry, Javelin, Market, Mechanical, Medium, Melee, Mercenary, Military, Outpost, Pike, Ranged, Resource, Ship, Siege, Slave, Sling, Soldier, Spear, Stables, Storehouse, Support, Sword, Temple, Town, Trader, Village, Warship, Worker
     13List of !VisibleClasses
     14`Archer, Barracks, Blacksmith, Camel, Cavalry, Champion, Chariot, Citizen, City, Civic, CivilCentre, Corral, DefenseTower, Defensive, Dock, Dog, Economic, Elephant, Embassy, Farmstead, Field, Fortress, Healer, Hero, House, Infantry, Javelin, Market, Mechanical, Medium, Melee, Mercenary, Military, Outpost, Pike, Ranged, Resource, Ship, Siege, Slave, Sling, Soldier, Spear, Stables, Storehouse, Support, Sword, Temple, Town, Trader, Village, Warship, Worker`