Opened 8 years ago

Last modified 7 years ago

#4154 closed defect

All runtimes must be destroyed before calling JS_ShutDown — at Initial Version

Reported by: elexis Owned by:
Priority: Must Have Milestone: Alpha 23
Component: Core engine Keywords:
Cc: Patch:

Description

When I start the random map script "Syria" and quit the game while the loading screen is about 20%, chances are high that it runs into a breakpoint:

ScriptEngine.h(43): Assertion failed: "m_Runtimes.size() == 0 && "All runtimes must be destroyed before calling JS_ShutDown!""
Assertion failed: "m_Runtimes.size() == 0 && "All runtimes must be destroyed before calling JS_ShutDown!""

Could it be related to r18584?

Change History (0)

Note: See TracTickets for help on using tickets.