﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
4170	Mercenary camp (egyptian) and Nile map issues	fatherbushido		"I noticed some inconsistencies and issues:
- `structures/merc_camp_egyptian` and `structures/ptol/mercenary_camp` are almost duplicated. The first templates is used in Nile skirmish map and the other one is used nowhere.
- The actors are `structures/mercenaries/camp_egyptian.xml` and `structures/ptolemies/settlement.xml`. Those two actor templates are almost duplicated. ~~Take care that `structures/ptolemies/settlement.xml` is used by `structures/sele_military_colony` in game structure template.~~
- That `merc_camp_egyptian` is currently used in Nile skirmish map. It is a gaia building that player can capture. It is aimed that player can so train some egyptian(ptolemies) mercenaries. Currently, if we use {civ} in the production queue, we will train in fact the player civ units. If we don't use {civ} then we'll train egyptian mercenaries and so will access to their buildings (and due to barracks inheritence, player civ units are also trainable in this camp).
- ~~moreover, in this structure we can research some old unused techs (which was forgotten i guess).~~

Suggested solutions:

- nukes one of those two structure templates (and do the ad hoc modifications)
- nukes one of those two actor templates (and do the ad hoc modifications)
- the easier is to remove those camp from the game. Another solution is to let player train his units like it is now or perhaps remove the production queue but then it doesn't fit with that structure tooltip. There are other solutions."	defect	new	Should Have	Backlog	UI & Simulation		patch simple		
