Opened 8 years ago
Last modified 5 years ago
#4229 new defect
Disable docks on landmaps
Reported by: | elexis | Owned by: | |
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Priority: | If Time Permits | Milestone: | Backlog |
Component: | UI – In-game | Keywords: | |
Cc: | Patch: |
Description
Buildings like docks, carthaginian shipyard, briton island settlement and the ptolemian lighthouse can only be built in water. Hence showing these buttons in the construction panel is wrong since it will be impossible to build it. Instead the buttons could be hidden.
There is a similar mechanism, the DisabledTemplates
which allows map authors to exclude buildings like the lighthouse, as it might be inappropriate for some maps.
There could be a new optional boolean setting hasWater
specified by the JSON map file.
If it's given and false (i.e. not undefined
), building these water-buildings would become impossible in the gui. (A simulation check could be done in theory, but shouldn't be needed as the buildings can't be built due to the wrong terrain.)
The buildings to be disabled can be identified by BuildRestrictions.PlacementType
being shore
(as defined in pathfinder.xml
).
(Notice this can change the order of the buttons which may confuse players. But this is already case with the DisabledTemplates
approach and f.e. the tower icon being displayed in another place for the spartan woman than the spartan men.
Hotkeys should also not use the numerical index, but become assigned to actual classes.)
Change History (3)
comment:3 by , 5 years ago
Component: | UI & Simulation → In-game UI |
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Move tickets to In-game UI
as UI & Simulation
got some sub components.
Could we just group some types of buildings and disable all elements in a group? I.e. water buildings or towers.
About buttons: usually in RTS order and positions of buttons don't change, just make button invisible, in other words empty square instead of button. In an implementation we just could insert an invisible disabled button for correct positions of other buttons.