Changes between Initial Version and Version 1 of Ticket #4241, comment 3
- Timestamp:
- Oct 9, 2016, 5:17:57 PM (8 years ago)
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Ticket #4241, comment 3
initial v1 1 1 When we don't hit the target at the expected location, if we hit a nearby unit (in a radius equal to 2 times the distance between the expected target position and the real target position). 2 2 - So, here we get many entities to check. (perhaps we can modify that). 3 - Then the bug comes from that we have inverted the check for doing the damage so we give damage to the first checked unit we didn't hit. See http://trac.wildfiregames.com/attachment/ticket/1910/1910_nearbyUnits.diff3 - Then the bug comes from that we have inverted the check for doing the damage so we give damage to the first checked unit we didn't hit. See #4276