Opened 8 years ago
Last modified 3 years ago
#4258 new enhancement
New cursor for mixed attack and capture order
Reported by: | elexis | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | UI – In-game | Keywords: | simple |
Cc: | ffm | Patch: |
Description (last modified by )
When selecting a soldier and a siege engine, then the cursor will show the option to capture the building. Since most siege can't capture and since the order is wired to allow attacks, the result will be soldiers capturing and siege engines attacking.
There could be a cursor that detects that situation and changes the cursor to a new one (perhaps one that is the combination of the capture and attack cursor?).
Refs #3668.
Change History (5)
comment:1 by , 8 years ago
comment:2 by , 5 years ago
Component: | UI & Simulation → In-game UI |
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Move tickets to In-game UI
as UI & Simulation
got some sub components.
comment:3 by , 4 years ago
Description: | modified (diff) |
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Would it be possible to alternate the two cursors? One time interval attack, one time interval capture.
comment:4 by , 3 years ago
Keywords: | simple removed |
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severity: | → simple |
comment:5 by , 3 years ago
Keywords: | simple added |
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I could do that, but I don't know if it will be misleading to have a different cursor for this. Some people might wonder what happens. Provided that someone even care about what cursor shows up when he is attacking the enemy. Do I make sense ?