Opened 8 years ago

Last modified 3 years ago

#4258 new enhancement

New cursor for mixed attack and capture order

Reported by: elexis Owned by:
Priority: Nice to Have Milestone: Backlog
Component: UI – In-game Keywords: simple
Cc: ffm Patch:

Description (last modified by Freagarach)

When selecting a soldier and a siege engine, then the cursor will show the option to capture the building. Since most siege can't capture and since the order is wired to allow attacks, the result will be soldiers capturing and siege engines attacking.

There could be a cursor that detects that situation and changes the cursor to a new one (perhaps one that is the combination of the capture and attack cursor?).

Refs #3668.

Change History (5)

comment:1 by Stan, 8 years ago

I could do that, but I don't know if it will be misleading to have a different cursor for this. Some people might wonder what happens. Provided that someone even care about what cursor shows up when he is attacking the enemy. Do I make sense ?

comment:2 by Imarok, 5 years ago

Component: UI & SimulationIn-game UI

Move tickets to In-game UI as UI & Simulation got some sub components.

comment:3 by Freagarach, 4 years ago

Description: modified (diff)

Would it be possible to alternate the two cursors? One time interval attack, one time interval capture.

comment:4 by Silier, 3 years ago

Keywords: simple removed
severity: simple

comment:5 by Silier, 3 years ago

Keywords: simple added
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