﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
4270,OOS on rejoin - Visual Actor,elexis,,"As #4239 was solved yesterday, we finally got to test for other OOS issues the first time since many months. Here, bb rejoined a game and triggered an OOS.

The textual simstate representations only differ in the visual actor component of 3 women and 1 spearman. They were all in the `carry_wood` animation for the host but in the `walk` animation for the rejoined client.

{{{
   VisualActor:
     base actor: ""units/persians/infantry_spearman_b.xml""
     r: 1
     g: 1
     b: 1
     anim run threshold: 11.75
     anim name: ""build""
     anim once: false
     anim speed: 1
     sound group: ""resource/construction/con_wood.xml""
     anim desync: 0.05
     anim sync repeat time: 0
     length: 1
     key: ""animation""
-    value: ""carry_wood""
+    value: ""walk""
     seed: 423
     actor: ""units/persians/infantry_spearman_b.xml""
}}}",defect,new,Release Blocker,Alpha 21,UI & Simulation,,,sanderd17,
