Opened 7 years ago
Last modified 2 years ago
#4274 new defect
Show more command buttons
Reported by: | Imarok | Owned by: | Imarok |
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Priority: | Must Have | Milestone: | Work In Progress |
Component: | UI – In-game | Keywords: | design |
Cc: | Patch: | Phab:D1269 |
Description (last modified by )
At the moment we have 13 command buttons available, but we can only display 6.
Even with only one unit selected, there can be 7 buttons: delete
, stop
, garrison
, patrol
, repair
, back-to-work
and guard
.
We need to find a way to show more command buttons.
There are several ways to achieve this:
- add a scrollbar to the buttons (would be annoying to scroll every time you want to click on a button)
- raise the height of the middle panel and display a second row of buttons:
- Move it below the construction panel, image below from
Alpha I: Argonaut (2010)
and wraitii's UI-mod on Github
- Any other idea
Attachments (2)
Change History (9)
follow-up: 2 comment:1 by , 7 years ago
comment:2 by , 7 years ago
Replying to Itms:
Second row looks good, as long as incomplete rows stay centered.
Sure it will be centered, this is just a quick proposal and not the final look.
Also would that mean that the central panel height would change when more than 6 buttons are here? Or would we make the panel bigger all the time?
I don't know what suits better. Imho it should stay the same size all the time
comment:4 by , 6 years ago
Description: | modified (diff) |
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Patch: | → Phab:D1269 |
comment:5 by , 5 years ago
Component: | UI & Simulation → In-game UI |
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Move tickets to In-game UI
as UI & Simulation
got some sub components.
comment:6 by , 3 years ago
Milestone: | Backlog → Work In Progress |
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Owner: | set to |
comment:7 by , 2 years ago
Description: | modified (diff) |
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Adding the idea to move them under the building panel.
by , 2 years ago
Attachment: | Argonaut.jpg added |
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by , 2 years ago
Attachment: | wraitii_ui_mod.jpg added |
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Second row looks good, as long as incomplete rows stay centered. Also would that mean that the central panel height would change when more than 6 buttons are here? Or would we make the panel bigger all the time?
Another suggestion would be to move some things elsewhere. The delete button, for instance, is not an actual command and could have a specific place for it in the upper central panel. The button for allowing shared dropsite could be put inside the barter panel (sounds logical to me) - but that doesn't fix the actual issue.