Opened 7 years ago

Last modified 2 years ago

#4274 new defect

Show more command buttons

Reported by: Imarok Owned by: Imarok
Priority: Must Have Milestone: Work In Progress
Component: UI – In-game Keywords: design
Cc: Patch: Phab:D1269

Description (last modified by Langbart)

At the moment we have 13 command buttons available, but we can only display 6. Even with only one unit selected, there can be 7 buttons: delete, stop, garrison, patrol, repair, back-to-work and guard. We need to find a way to show more command buttons. There are several ways to achieve this:

  • add a scrollbar to the buttons (would be annoying to scroll every time you want to click on a button)
  • raise the height of the middle panel and display a second row of buttons: http://i.imgur.com/Qb7DRct.jpg
  • Move it below the construction panel, image below from Alpha I: Argonaut (2010) and wraitii's UI-mod on Github

  • Any other idea

Attachments (2)

Argonaut.jpg (42.2 KB ) - added by Langbart 2 years ago.
wraitii_ui_mod.jpg (51.9 KB ) - added by Langbart 2 years ago.

Download all attachments as: .zip

Change History (9)

comment:1 by Itms, 7 years ago

Second row looks good, as long as incomplete rows stay centered. Also would that mean that the central panel height would change when more than 6 buttons are here? Or would we make the panel bigger all the time?

Another suggestion would be to move some things elsewhere. The delete button, for instance, is not an actual command and could have a specific place for it in the upper central panel. The button for allowing shared dropsite could be put inside the barter panel (sounds logical to me) - but that doesn't fix the actual issue.

in reply to:  1 comment:2 by Imarok, 7 years ago

Replying to Itms:

Second row looks good, as long as incomplete rows stay centered.

Sure it will be centered, this is just a quick proposal and not the final look.

Also would that mean that the central panel height would change when more than 6 buttons are here? Or would we make the panel bigger all the time?

I don't know what suits better. Imho it should stay the same size all the time

comment:3 by elexis, 7 years ago

Milestone: Alpha 22Backlog

Backlogging due to lack of progress

comment:4 by Imarok, 6 years ago

Description: modified (diff)
Patch: Phab:D1269

comment:5 by Imarok, 5 years ago

Component: UI & SimulationIn-game UI

Move tickets to In-game UI as UI & Simulation got some sub components.

comment:6 by Freagarach, 3 years ago

Milestone: BacklogWork In Progress
Owner: set to Imarok

comment:7 by Langbart, 2 years ago

Description: modified (diff)

Adding the idea to move them under the building panel.

by Langbart, 2 years ago

Attachment: Argonaut.jpg added

by Langbart, 2 years ago

Attachment: wraitii_ui_mod.jpg added
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