#4275 closed defect (fixed)
[PATCH] Optimize Caledonian Meadows
Reported by: | FeXoR | Owned by: | FeXoR |
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Priority: | Should Have | Milestone: | Alpha 21 |
Component: | Maps | Keywords: | patch |
Cc: | Patch: |
Description
This optimizes the map Caledonean Meadows by:
- Drastically decreasing load time (by a factor of ~20)
- Paths should now be able to be used by siege engines
- Adding load progress points
- Slightly increased flattening at start locations
This should also fix load errors that where reported (Thus fixing a real defect).
After eccessive testing things that still can be improved:
- Iberian walls can have trees in them (both if the wall is very irregular or if start location very close to high ground)
- Not all resource spots have terrain texture
Attachments (6)
Change History (9)
by , 7 years ago
Attachment: | optimize_caledonian_meadows2016_10_9.patch added |
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by , 7 years ago
Attachment: | optimize_caledonian_meadows2016_10_9b.patch added |
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Fixes as proposed by elexis, fixes an issue with an optional argument
by , 7 years ago
Attachment: | optimize_caledonian_meadows2016_10_9d.patch added |
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Added a new variable to be easier to read
by , 7 years ago
Attachment: | optimize_caledonian_meadows2016_10_9d.2.patch added |
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Fuxed an error that can occurr when argument avoidClass in getPointsByHeight is undefined
by , 7 years ago
Attachment: | optimize_caledonian_meadows2016_10_9e.patch added |
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Just to let everybody know I'm stupid: Fixed a wronly placed ! and a let out of scope
comment:3 by , 7 years ago
Keywords: | review removed |
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