Changes between Initial Version and Version 1 of Ticket #4276, comment 1
- Timestamp:
- Oct 9, 2016, 5:31:46 PM (8 years ago)
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Ticket #4276, comment 1
initial v1 1 When we don't hit the target at the expected location, if we hit a nearby unit. It looks like we invert the test collision check. I t is shown in #4241.1 When we don't hit the target at the expected location, if we hit a nearby unit. It looks like we invert the test collision check. I don't know if we need to remove the break or not. It is shown in #4241. 2 2 The patch above fixes that.