Changes between Initial Version and Version 1 of Ticket #4276, comment 10
- Timestamp:
- Oct 10, 2016, 9:53:40 AM (7 years ago)
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Ticket #4276, comment 10
initial v1 21 21 (curPos.z * (turnLength + lateness) - prevPos.z * lateness) / turnLength); 22 22 }}} 23 24 EDIT: In fact, I think I m wrong, InterpolatedLocation should indeed go backward in time. So all is fine.