Changes between Initial Version and Version 1 of Ticket #4276, comment 25
- Timestamp:
- Nov 19, 2016, 7:26:06 PM (7 years ago)
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Ticket #4276, comment 25
initial v1 1 1 Another bug I will finish to invest is the weird trajectories bug (noticeable with catapult for example). That problem is due to an issue with the prepare time of attack. It's easily reproduceable with any unit by just setting a big prepare time: targetting a unit waiting some time (not the whole prepare time) then moving the target, even if the target is now out of range it will be targeted (with the different accuracy errors, approximation...) leading to weird visual effects. 2 2 3 Btw, I wonder if all repeat time,prepare time in templates are well sync with actor animations. That need to be check too.3 Btw, I wonder if all prepare time in templates are well sync with actor animations. That need to be check too.