Changes between Version 1 and Version 2 of Ticket #4276, comment 26


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Timestamp:
Dec 29, 2016, 11:04:11 AM (7 years ago)
Author:
fatherbushido

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  • Ticket #4276, comment 26

    v1 v2  
    22Indeed we perform the attack then we compute an expected position of the target (aiming) taking account of his movement and of the spread.
    33But It could occur that the expected target pos is badly out of the attack range.
     4
     5See http://trac.wildfiregames.com/attachment/ticket/4276/fireoutofrange.mkv
     6
    47It's easy to fix, but what is the expected behavior ?
    58