Changes between Version 1 and Version 2 of Ticket #4276, comment 26
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- Dec 29, 2016, 11:04:11 AM (7 years ago)
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Ticket #4276, comment 26
v1 v2 2 2 Indeed we perform the attack then we compute an expected position of the target (aiming) taking account of his movement and of the spread. 3 3 But It could occur that the expected target pos is badly out of the attack range. 4 5 See http://trac.wildfiregames.com/attachment/ticket/4276/fireoutofrange.mkv 6 4 7 It's easy to fix, but what is the expected behavior ? 5 8