Changes between Version 2 and Version 3 of Ticket #4276, comment 26


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Timestamp:
Dec 29, 2016, 11:15:21 AM (7 years ago)
Author:
fatherbushido

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  • Ticket #4276, comment 26

    v2 v3  
    44
    55See http://trac.wildfiregames.com/attachment/ticket/4276/fireoutofrange.mkv
     6
     7For example, with a catapult, and a fleeingn cav (fleeing radially), we can have that:
     8
     9WARNING: selfPosition({x:617.5589752197266, y:20, z:606.6230926513672})
     10WARNING: targetPosition({x:550.9756622314453, y:19.999374389648438, z:676.3333740234375})
     11WARNING: previousTargetPosition({x:553.6228485107422, y:19.999374389648438, z:674.0438385009766})
     12WARNING: elevationAdaptedMaxRange80.03369140625
     13WARNING: rand[0.607085014306797, 0.6238512424861701]
     14WARNING: realHorizDistance255.58346950339396
    615
    716It's easy to fix, but what is the expected behavior ?