#4289 closed defect (fixed)
Game does not start if a client leaves while the game is synchronizing
Reported by: | elexis | Owned by: | elexis |
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Priority: | Release Blocker | Milestone: | Alpha 21 |
Component: | Network | Keywords: | |
Cc: | Patch: |
Description
If the host detects the disconnect of a client while the game is in the "Waiting for other players to connect" state (synchronizing), then the game will never start and has to be abolished.
Reproduce:
- Start a host with one instance
- Join with a second instance via the actual internet IP
- Click the start game button with the host
- Immediately thereafter simulate infinite lag (ticket:3264#comment:5) on the internet connection (but not the localhost one)
After the loading screen vanished, a chat message appears that the client disconnected and the game will never start.
Change History (2)
comment:1 by , 7 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:2 by , 7 years ago
Milestone: | Alpha 22 → Alpha 21 |
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