Opened 7 years ago
Last modified 5 years ago
#4298 new defect
No music in observermode
Reported by: | elexis | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | UI – In-game | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Since the music tracks are categorized by civ, observers do not experience any audio track currently.
One solution would be to add a set of tracks to observers (that fit to all civs).
Another idea might be to play the track of the most recently selected civ and change the trac when picking another. To avoid restarting the track all the time when switching the perspective, all tracks of all players could play continuously, but ony one of them having the actual volume. Thus the tracks could also be faded.
Change History (3)
comment:1 by , 7 years ago
Component: | Music & Sound FX → UI & Simulation |
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Description: | modified (diff) |
comment:3 by , 5 years ago
Component: | UI & Simulation → In-game UI |
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Move tickets to In-game UI
as UI & Simulation
got some sub components.
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In a brief discussion in #0ad-dev with fatherbushido and echotangoecho, it was agreed that playing a random track of the civs currently playing would be best for the observers (so that the track doesn't change too often while using the change-perspective feature and so that we don't repeat the same track(s) over and over again in observermode).