3 | | * Steepness: |
4 | | * Slopes can be too steep to traverse, though this can vary from unit to unit (foot units can climb steeper slopes than carts or siege weapons). |
5 | | * The steepness of a slope also affects the movement rate of units (going up is slower, going down is faster). |
| 3 | * ~~Steepness:~~ |
| 4 | * ~~Slopes can be too steep to traverse, though this can vary from unit to unit (foot units can climb steeper slopes than carts or siege weapons).~~ --> Decided not to do this for now since it is expensive and would be confusing to the player; instead, just make certain terrains impassable. |
| 5 | * ~~The steepness of a slope also affects the movement rate of units (going up is slower, going down is faster).~~ |