﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
42,Terrain - Elevation,Stuart Walpole,andrew," * Higher Ground: Units at higher elevations gain a bonus to damage in combat.

 * ~~Steepness:~~
   * ~~Slopes can be too steep to traverse, though this can vary from unit to unit (foot units can climb steeper slopes than carts or siege weapons).~~ --> Decided not to do this for now since it is expensive and would be confusing to the player; instead, just make certain terrains impassable.
   * ~~The steepness of a slope also affects the movement rate of units (going up is slower, going down is faster).~~
",task,assigned,Should Have,Playability Demo,Core engine,,,,
